Savage Strikes v1.0.0 #


When you use your Reckless Attack Feature you can replace the advantage you would get on the Attacks with one of the options available to you. Attack Rolls against you are still made with advantage.

Savage Strikes #

Name Effect
Forceful Strike The target is pushed 15 feet straight away from you. You can then move up to half your speed straight toward the target without provoking Opportunity Attacks.
Hamstring Strike The target’s Speed is reduced by 15 feet until the start of your next turn. This effect does not stack.
Rejuvenating Strike Expend a number of Hit Dice, roll them (adding your Constitution Modifier), and regain a number of Hit Points equal to the roll’s total.

Vicious Strikes #

Name Effect
Executing Strike Before the start of your next turn, the next Attack made by another Creature that deals damage to the Target deals extra damage equal to half your Barbarian Level. This effect stacks.
Staggering Strike The target has disadvantage on the next Saving Throw it makes, and it can’t make Opportunity Attacks until the start of your next turn.
Sundering Blow Before the start of your next turn, the next Attack Roll made by another Creature against the Target gains a +5 bonus to hit. This effect does not stack.

Apex Strikes #

Name Effect
Earthshaking Strike Your shake the very earth around you, creating a shockwave in a 20-foot-radius sphere centered on you. Your target, as well as each Creature and Object within the sphere other than you take the damage of your Attack made against the target. Creatures other than your target take this damage as your choice of Bludgeoning or Piercing Damage.
Earthsplitting Strike You create a rupture of earth before you, forming a line 100 feet long and 15 feet wide centered on your target. Your target, as well as each Creature and Object within the line take the damage of your Attack made against the target. Creatures other than your target take this damage as your choice of Bludgeoning or Fire Damage.
Ruthless Strike You leap with the target before hurtling them toward the ground to a point you can see within 30 feet of you, an unwilling Creature must make a Strength Saving Throw (DC equals 8 + your Strength Modifier + your Proficiency Bonus) to avoid this effect.
If the Target was thrown by you, you can use your Bonus Action to force the target to make a Constitution Saving Throw (DC equals 8 + your Strength Modifier + your Proficiency Bonus) or be knocked Unconscious for 1 minute or until it takes any damage. The Unconscious target repeats the save at the end of each of its turns, ending the effect on itself on a success.